Post by Ferratus-Command on Jul 5, 2006 9:49:39 GMT -5
What kind of guns will you be using ?
(a) : Aeg's ( Automatic Electric guns ) , and Springers
What is the FPS ( Feet per second ) that is allowed for these games ?
(a) : We allow up to 500 feet per second however there are ROE that must be followed which are rules of engagement. These will be listed below.
What make of guns can be used ?
(a) : Any make or model can be used. However we suggest purchasing a nice gun from a known maker IE , Tokyo Mauri , Classic Army , ICS, .
Why do you prefer " Known guns " ?
(a) : Most cheaper guns are made with 90 percent plastic and break very easy. You will be in woods and on the ground which will more than likely cause a cheap gun to break.
Where can I find these guns ?
(a): You can find most guns online or through Ebay. Remember when buying a gun there are 3 important parts you need to play. (1 ) Gun itself (2) Battery ( 3 ) 6 mm B B's.
Can I use FRS radios or other communication equipment ?
(a) : Most certainly you may. We actually encourage such use of radios and other devices. However remember others may know your channel so keep it among your team mates and keep the volume DOWN so your not heard.
Any other questions you may email us at the link provided. I will try and answer them on a first come first serve basis. Some emails may take up to 48 hrs to respond.
__________________________________________________________________
:Airsoft Rules of Engagement :
The following engagement rules must be obeyed at all times (FPS measured with 0.2 gram BBs):
0-350fps (1.14 joules): Full Auto, no minimum engagement distance.
350-399fps (1.48 joules): Full Auto, 25' minimum engagement distance.
400-449fps (1.87 joules): Semi Auto only, 50' minimum engagement distance.
450-500fps (2.32 joules): Semi Auto only, 75' minimum engagement distance.
Everybody who plays shall know the rules and obey them. If there are any unclear matters, ask the organizers. In some games, there may be additional rules. In such cases these additional rules are told before the game. If you break or ruin something, you will be held responsible for any damages. Accidents do happen. Be careful and play responsibly.
1. All weapons should have the magazine removed as a precaution when the weapon isn't in use, or when in the designated “safe zone.”
2. All players will use appropriate safety goggles in the game and in the vicinity of a game. All goggles must be approved by the game organizers. DO NOT remove goggles during an ongoing game. All goggles will fit snugly against the wearer’s face and should not move during play. It is forbidden to shoot at someone without goggles. A full mask is not required. All eye protection must be ANSI 87.1 1989 Rated. FULL SEALING ANSI RATED eye protection is STRONGLY recommended.
3. To aim for the head is not allowed, unless the target only shows those parts. Use common sense.
4. All players will observe "No fire" zones at all times. Active players are not allowed to be in "No Fire" zones or shoot in/over them.
5. All pointblank shots should be avoided. If it is necessary, try and aim at legs and lower body. Shooting at eliminated players, non-players, and judges is forbidden.
6. To constrain another player, via gear, cloth or other is not allowed, unless that person agrees to it. The only exception is a light tap anywhere on the body. This is considered to be a "knife kill".
7. Fireworks, pyrotechnics, and similar devices are only allowed to produce safe effects, as smoke, light and sound, and they will have to pass inspection by organizers before the game.
8. Hard rubber grenade replicas CAN be used if there is no other way to eliminate someone in a confined space, “I.e. inside a small room or automobile.” The rubber grenades have a kill radius of 10 ft. Avoid hitting the person himself at all costs. If other “safe grenades” are found and approved by organizers, they can be used as well.
9. Radio eavesdropping is not allowed.
10. Blind fire is not allowed.
11. When taking over a bunker you must use a pistol or hand gernade to take out everyone in the bunker.
Weapons Classification:
1. Support Weapons: Any weapon that can fire full auto and/or has multiple HiCaps (High Capacity Magazines) or Box magazines. Maximum of 2000 BBs. The weapon HAS to be based on a real support weapon. Maximum 399 fps w/ .2 g. (1.48 J).
2. Sniper or Marksmen Rifles: Any weapon that is either a semi or bolt action rifle. Full auto and high-caps not permitted. Maximum energy allowed is 2.32J
3. Standard Weapons: Maximum energy is 1.5J (400 fps w/ .2 g), and the bb’s weight can't be heavier than 0.25g. Ammo limits may be specified by the organizers.
4. Launchers: Grenade launchers are not limited to the number of rounds that can be carried.
5. GBB pistols are limited to 350 fps with .2's , as they are intended as backup at closer ranges. There is a 5 mag limit for GBB's. (Includes NBB's also).
6. Claymore: Spring loaded claymores can be used with consent of organizers.
7. Grenades: The only "grenade" allowed is a hard-rubber replica. NOT to be thrown directly at opponents. 10 ft kill radius. If other “safe grenades” are found and approved by organizers, they can be used as well.
We do not at this time anticipate any night time games. However this may change depending on availability and or interest. !!!
G.O # 1.
Presented 04.22.2009
Passed with out dissenting opinions 04.25.2009
General Order # 1 . Conduct on and off the field.
1 . The Butler Airsoft Team or Butler Indiana Airsoft strives to maintain a proffesional and respected team of Airsoft Players and are the leaders in Airsoft Orginization in Northeast Indiana.
1. (a ) . You shall both on and off the field behave in a respective manner and hold yourself in a higher regard for others and your environment.
1 ( b ). You shall at NO time both on and off the field display or engage in behavior that will bring discredit to the team or yourself or other players.
1 ( c ). You shall obey all laws State, Federal and Local Ordinances. At no time should you allow yourself or others to violate or break the law at any given time or for ANY given reason.
Violation of this General Rule will result in investigation and possible termination from the team and or banning from the field.
G.0 # 2 Recruitment Process
Presented 04.22.2009
Passed without dissenting opinions 04.25.2009
Recruitment :
2 (a) When a new player enters the forums or boards and or sends an email showing interest the following shall be applied. This will also cover person to person interest or contact made by friends or word of mouth.
2 (a) 1. Shall be considered probationary until all requirements are met as set forth by the Butler Airsoft Team / Butler Indiana Airsoft command staff.
2 (a).2 The player shall attend games or scrimmages including but not limited to : 5 games or 1 month(s) of activity. Once this has been completed without any serious incidents the player shall be voted on by the command staff with input from the rest of the team. If the player has been voted on and the majority of the vote is for yea then that player shall be known as an active member of the team.
2 (b). Once the player has been accepted on by the team he/she shall remain true to the team and any other incidents where he / she is found to down talk the team and or players , play or scrimmage under another teams " flag " shall result in the suspension of the said player. *** Unless otherwise approved by the command staff prior to.
2. (c) This General Order will not be applied until passed by the command staff and will proceed once approved from that date forward.
G.O # 5 .
The following shall be implemented without delay.
Presented 04.22.2009
Passed with MAJORITY and no dissenting opinions 04.25.2009
With regards to non marshaled games.
Marshall games = Any game or operation in which there is a field official not playing but watching over field practice and or engagements.
5 (a) . When playing if a player observes actual BB's impacting another player and he or she is hitting a person or person(s) with a BB and that other person being either, unaware or outright is not calling their hits the engaging player may chose to do the following .
5 (b) Call out the opposing player. This will be done
without cussing, swearing or talking Down to the opposing player. IF a player has been caught misusing , or abusing this rule he or she will be removed from the field without delay pending an investigation by the Command Staff
5 . (b)(1) If there is a disagreement on the call out BOTH parties will leave the field and return to their respective areas of respawn. If there is no respawn both parties must leave the field not withstanding with regards to the medic rule
5. ( c ) If you chose NOT to call out the other player you WILL refrain from commenting or making rude or otherwise poor comments towards this player.
5 ( d ) If a person is found to repeatedly cause problems due to the above listed situation he/she may be removed and an investigation will commence for that person(s) permanent removal from the team and or field.
By signing the waiver for playing you agree to all terms and conditions applied here .
(a) : Aeg's ( Automatic Electric guns ) , and Springers
What is the FPS ( Feet per second ) that is allowed for these games ?
(a) : We allow up to 500 feet per second however there are ROE that must be followed which are rules of engagement. These will be listed below.
What make of guns can be used ?
(a) : Any make or model can be used. However we suggest purchasing a nice gun from a known maker IE , Tokyo Mauri , Classic Army , ICS, .
Why do you prefer " Known guns " ?
(a) : Most cheaper guns are made with 90 percent plastic and break very easy. You will be in woods and on the ground which will more than likely cause a cheap gun to break.
Where can I find these guns ?
(a): You can find most guns online or through Ebay. Remember when buying a gun there are 3 important parts you need to play. (1 ) Gun itself (2) Battery ( 3 ) 6 mm B B's.
Can I use FRS radios or other communication equipment ?
(a) : Most certainly you may. We actually encourage such use of radios and other devices. However remember others may know your channel so keep it among your team mates and keep the volume DOWN so your not heard.
Any other questions you may email us at the link provided. I will try and answer them on a first come first serve basis. Some emails may take up to 48 hrs to respond.
__________________________________________________________________
:Airsoft Rules of Engagement :
The following engagement rules must be obeyed at all times (FPS measured with 0.2 gram BBs):
0-350fps (1.14 joules): Full Auto, no minimum engagement distance.
350-399fps (1.48 joules): Full Auto, 25' minimum engagement distance.
400-449fps (1.87 joules): Semi Auto only, 50' minimum engagement distance.
450-500fps (2.32 joules): Semi Auto only, 75' minimum engagement distance.
Everybody who plays shall know the rules and obey them. If there are any unclear matters, ask the organizers. In some games, there may be additional rules. In such cases these additional rules are told before the game. If you break or ruin something, you will be held responsible for any damages. Accidents do happen. Be careful and play responsibly.
1. All weapons should have the magazine removed as a precaution when the weapon isn't in use, or when in the designated “safe zone.”
2. All players will use appropriate safety goggles in the game and in the vicinity of a game. All goggles must be approved by the game organizers. DO NOT remove goggles during an ongoing game. All goggles will fit snugly against the wearer’s face and should not move during play. It is forbidden to shoot at someone without goggles. A full mask is not required. All eye protection must be ANSI 87.1 1989 Rated. FULL SEALING ANSI RATED eye protection is STRONGLY recommended.
3. To aim for the head is not allowed, unless the target only shows those parts. Use common sense.
4. All players will observe "No fire" zones at all times. Active players are not allowed to be in "No Fire" zones or shoot in/over them.
5. All pointblank shots should be avoided. If it is necessary, try and aim at legs and lower body. Shooting at eliminated players, non-players, and judges is forbidden.
6. To constrain another player, via gear, cloth or other is not allowed, unless that person agrees to it. The only exception is a light tap anywhere on the body. This is considered to be a "knife kill".
7. Fireworks, pyrotechnics, and similar devices are only allowed to produce safe effects, as smoke, light and sound, and they will have to pass inspection by organizers before the game.
8. Hard rubber grenade replicas CAN be used if there is no other way to eliminate someone in a confined space, “I.e. inside a small room or automobile.” The rubber grenades have a kill radius of 10 ft. Avoid hitting the person himself at all costs. If other “safe grenades” are found and approved by organizers, they can be used as well.
9. Radio eavesdropping is not allowed.
10. Blind fire is not allowed.
11. When taking over a bunker you must use a pistol or hand gernade to take out everyone in the bunker.
Weapons Classification:
1. Support Weapons: Any weapon that can fire full auto and/or has multiple HiCaps (High Capacity Magazines) or Box magazines. Maximum of 2000 BBs. The weapon HAS to be based on a real support weapon. Maximum 399 fps w/ .2 g. (1.48 J).
2. Sniper or Marksmen Rifles: Any weapon that is either a semi or bolt action rifle. Full auto and high-caps not permitted. Maximum energy allowed is 2.32J
3. Standard Weapons: Maximum energy is 1.5J (400 fps w/ .2 g), and the bb’s weight can't be heavier than 0.25g. Ammo limits may be specified by the organizers.
4. Launchers: Grenade launchers are not limited to the number of rounds that can be carried.
5. GBB pistols are limited to 350 fps with .2's , as they are intended as backup at closer ranges. There is a 5 mag limit for GBB's. (Includes NBB's also).
6. Claymore: Spring loaded claymores can be used with consent of organizers.
7. Grenades: The only "grenade" allowed is a hard-rubber replica. NOT to be thrown directly at opponents. 10 ft kill radius. If other “safe grenades” are found and approved by organizers, they can be used as well.
We do not at this time anticipate any night time games. However this may change depending on availability and or interest. !!!
G.O # 1.
Presented 04.22.2009
Passed with out dissenting opinions 04.25.2009
General Order # 1 . Conduct on and off the field.
1 . The Butler Airsoft Team or Butler Indiana Airsoft strives to maintain a proffesional and respected team of Airsoft Players and are the leaders in Airsoft Orginization in Northeast Indiana.
1. (a ) . You shall both on and off the field behave in a respective manner and hold yourself in a higher regard for others and your environment.
1 ( b ). You shall at NO time both on and off the field display or engage in behavior that will bring discredit to the team or yourself or other players.
1 ( c ). You shall obey all laws State, Federal and Local Ordinances. At no time should you allow yourself or others to violate or break the law at any given time or for ANY given reason.
Violation of this General Rule will result in investigation and possible termination from the team and or banning from the field.
G.0 # 2 Recruitment Process
Presented 04.22.2009
Passed without dissenting opinions 04.25.2009
Recruitment :
2 (a) When a new player enters the forums or boards and or sends an email showing interest the following shall be applied. This will also cover person to person interest or contact made by friends or word of mouth.
2 (a) 1. Shall be considered probationary until all requirements are met as set forth by the Butler Airsoft Team / Butler Indiana Airsoft command staff.
2 (a).2 The player shall attend games or scrimmages including but not limited to : 5 games or 1 month(s) of activity. Once this has been completed without any serious incidents the player shall be voted on by the command staff with input from the rest of the team. If the player has been voted on and the majority of the vote is for yea then that player shall be known as an active member of the team.
2 (b). Once the player has been accepted on by the team he/she shall remain true to the team and any other incidents where he / she is found to down talk the team and or players , play or scrimmage under another teams " flag " shall result in the suspension of the said player. *** Unless otherwise approved by the command staff prior to.
2. (c) This General Order will not be applied until passed by the command staff and will proceed once approved from that date forward.
G.O # 5 .
The following shall be implemented without delay.
Presented 04.22.2009
Passed with MAJORITY and no dissenting opinions 04.25.2009
With regards to non marshaled games.
Marshall games = Any game or operation in which there is a field official not playing but watching over field practice and or engagements.
5 (a) . When playing if a player observes actual BB's impacting another player and he or she is hitting a person or person(s) with a BB and that other person being either, unaware or outright is not calling their hits the engaging player may chose to do the following .
5 (b) Call out the opposing player. This will be done
without cussing, swearing or talking Down to the opposing player. IF a player has been caught misusing , or abusing this rule he or she will be removed from the field without delay pending an investigation by the Command Staff
5 . (b)(1) If there is a disagreement on the call out BOTH parties will leave the field and return to their respective areas of respawn. If there is no respawn both parties must leave the field not withstanding with regards to the medic rule
5. ( c ) If you chose NOT to call out the other player you WILL refrain from commenting or making rude or otherwise poor comments towards this player.
5 ( d ) If a person is found to repeatedly cause problems due to the above listed situation he/she may be removed and an investigation will commence for that person(s) permanent removal from the team and or field.
By signing the waiver for playing you agree to all terms and conditions applied here .